Random Thoughts by Chris Reid

It can happen to you. You take the time to make up a nice, challenging, thought-provoking storyline for your campaign. You put in a lot of effort, almost guaranteed that this is the best thing you’ve ever run. You begin it with your players . . . and they charge right through it, destroying every little plot device and villain while not even breaking a sweat.

Without your knowledge, your PCs have gotten way too powerful. You are the GM, and there are ways to deal with it, but you must determine that this is the problem before it’s too late. Even when you put in a greater than average effort (say, winging it), you don’t want it to go to waste. Thus, to help you out, I’ve come up with:

Top Ten Ways to Tell that the PCs are too Powerful

  1. PC1: I’m bored. What do you want to do today, Jorthak?
    PC2: I dunno . . . let’s go kill some deities.
    PC1: Nah, we did that last week.

  2. They’ve died and come back so many times that they’re starting to get frequent resurrection miles.

  3. The king fires all of his soldiers before the huge battle, and hires the PC . . . and she wins.

  4. They climb out of their armor and put down their weapons to give the elder dragon a fair chance.

  5. A new Tekwar movie comes out . . . and it doesn’t scare them.

  6. Their mage is such a high level, that he casts a sleep spell and knocks out all of the players.

  7. There’snothing left for them to fight . . . because they’ve killed everything in their world.

  8. Your player doesn’t know what Xenobiology is, but his barbarian has 10 ranks in it, because there was nothing left for him to take.

  9. A description of him goes something like: Stronger than a locomotive, faster than a speeding bullet, and able to leap tall buildings in a single bound . . . And your players can take him out in one punch.

    And, the number one way to tell that the PCs are too Powerful:

  10. Your players don’t need to roll anymore, because anything their characters try to do, they can. In fact, anything the characters so desire happens. In fact, the players start having you roll up a character.


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Text Copyright © 2001 Chris Reid

E-mail Chris at: Tembuki@hotmail.com