It can happen to you. You take the time to make up a nice,
challenging, thought-provoking storyline for your campaign.
You put in a lot of effort, almost guaranteed that this is the best
thing youve ever run. You begin it with your players . . . and
they charge right through it, destroying every little plot device
and villain while not even breaking a sweat.
Without your knowledge, your PCs have gotten way too
powerful. You are the GM, and there are ways to deal with it,
but you must determine that this is the problem before its too
late. Even when you put in a greater than average effort (say,
winging it), you dont want it to go to waste. Thus, to help you
out, Ive come up with:
Top Ten Ways to Tell that the PCs are too Powerful
- PC1: Im bored. What do you want to do today, Jorthak?
PC2: I dunno . . . lets go kill some deities.
PC1: Nah, we did that last week.
- Theyve died and come back so many times that theyre
starting to get frequent resurrection miles.
- The king fires all of his soldiers before the huge battle, and
hires the PC . . . and she wins.
- They climb out of their armor and put down their weapons
to give the elder dragon a fair chance.
- A new Tekwar movie comes out . . . and it doesnt scare them.
- Their mage is such a high level, that he casts a sleep spell
and knocks out all of the players.
- Theresnothing left for them to fight . . . because theyve killed
everything in their world.
- Your player doesnt know what Xenobiology is, but his
barbarian has 10 ranks in it, because there was nothing left for him to take.
- A description of him goes something like: Stronger than a
locomotive, faster than a speeding bullet, and able to leap
tall buildings in a single bound . . .
And your players can take him out in one punch.
And, the number one way to tell that the PCs are too Powerful:
- Your players dont need to roll anymore, because anything
their characters try to do, they can. In fact, anything the
characters so desire happens. In fact, the players start
having you roll up a character.
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